// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
03A4: name_thread 'MAPS' 

:MAPS_11
0001: wait 0 ms 
00D6: if 
0256:   player $PLAYER_CHAR defined 
004D: jump_if_false @MAPS_11 
00D6: if and
0AB0:   key_pressed 51 
0AB0:   key_pressed 45 
004D: jump_if_false @MAPS_11 
0ADF: add_dynamic_GXT_entry "MIS01" text "Mission 1" 
0ADF: add_dynamic_GXT_entry "MIS02" text "Mission 2" 
0ADF: add_dynamic_GXT_entry "MIS03" text "Mission 3" 
0ADF: add_dynamic_GXT_entry "MIS04" text "Mission 4" 
0ADF: add_dynamic_GXT_entry "MIS05" text "Mission 5" 
0ADF: add_dynamic_GXT_entry "MIS06" text "Mission 6" 
0ADF: add_dynamic_GXT_entry "MIS07" text "Mission 7" 
0ADF: add_dynamic_GXT_entry "MIS08" text "Mission 8" 
0ADF: add_dynamic_GXT_entry "MIS09" text "Mission 9" 
0ADF: add_dynamic_GXT_entry "MIS10" text "Mission 10" 
0ADF: add_dynamic_GXT_entry "MIS11" text "Mission 11" 
0ADF: add_dynamic_GXT_entry "MIS12" text "Mission 12" 
0ADF: add_dynamic_GXT_entry "MIS00" text "~r~Select~w~" 
0ADF: add_dynamic_GXT_entry "MISX1" text "Scroll ~u~/~d~ to select the missions." 
0512: show_permanent_text_box 'MISX1'  // If your health reaches zero, you will pass out and you will be treated at the local medical center.
08D4: 1@ = create_panel_with_title 'MIS00' position 340.0 120.0 width 240.0 columns 1 interactive 1 background 1 alignment 0 
08DB: set_panel 1@ column 0 header 'dummy' data 'MIS01' 'MIS02' 'MIS03' 'MIS04' 'MIS05' 'MIS06' 'MIS07' 'MIS08' 'MIS09' 'MIS10' 'MIS11' 'MIS12' 
090E: set_panel 1@ active_row 0 
01B4: set_player $PLAYER_CHAR can_move 0 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 

:MAPS_734
0001: wait 0 ms 
00D6: if 
0256:   player $PLAYER_CHAR defined 
004D: jump_if_false @MAPS_1351 
00D6: if 
00E1:   player 0 pressed_key 15 
004D: jump_if_false @MAPS_778 
0002: jump @MAPS_1351 

:MAPS_778
00D6: if 
00E1:   player 0 pressed_key 16 
004D: jump_if_false @MAPS_734 
03E6: remove_text_box 
08D7: 2@ = panel 1@ active_row 
00D6: if 
0039:   2@ == 0 
004D: jump_if_false @MAPS_856 
0A94: create_custom_thread "missions\mission1"  
0002: jump @MAPS_1351 

:MAPS_856
00D6: if 
0039:   2@ == 1 
004D: jump_if_false @MAPS_903 
0A94: start_custom_mission "missions\mission2"  
0002: jump @MAPS_1351 

:MAPS_903
00D6: if 
0039:   2@ == 2 
004D: jump_if_false @MAPS_950 
0A94: create_custom_thread "missions\mission3"  
0002: jump @MAPS_1351 

:MAPS_950
00D6: if 
0039:   2@ == 3 
004D: jump_if_false @MAPS_998 
0A94: create_custom_thread "missions\mission4" 
0002: jump @MAPS_1351 

:MAPS_998
00D6: if 
0039:   2@ == 4 
004D: jump_if_false @MAPS_1046 
0A94: create_custom_thread "missions\mission5"  
0002: jump @MAPS_1351 

:MAPS_1046
00D6: if 
0039:   2@ == 5 
004D: jump_if_false @MAPS_1094 
0A94: create_custom_thread "missions\mission6"  
0002: jump @MAPS_1351 

:MAPS_1094
00D6: if 
0039:   2@ == 6 
004D: jump_if_false @MAPS_1147 
0A94: create_custom_thread "missions\mission7"  
0001: wait 500 ms 
0002: jump @MAPS_1351 

:MAPS_1147
00D6: if 
0039:   2@ == 7 
004D: jump_if_false @MAPS_1195 
0A94: create_custom_thread "missions\mission8"  
0002: jump @MAPS_1351 

:MAPS_1195
00D6: if 
0039:   2@ == 8 
004D: jump_if_false @MAPS_1243 
0A94: create_custom_thread "missions\mission9"  
0002: jump @MAPS_1351 

:MAPS_1243
00D6: if 
0039:   2@ == 9 
004D: jump_if_false @MAPS_1301 
0A94: start_custom_mission "missions\mission10"  
0002: jump @MAPS_1351 

:MAPS_1301
00D6: if 
0039:   2@ == 10 
004D: jump_if_false @MAPS_1326 
0A94: create_custom_thread "missions\mission11"
0002: jump @MAPS_1351 

:MAPS_1326
00D6: if 
0039:   2@ == 11 
004D: jump_if_false @MAPS_734 
0A94: start_custom_mission "missions\mission12"
0002: jump @MAPS_1379 

:MAPS_1351
01B4: set_player $PLAYER_CHAR can_move 1 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 
08DA: remove_panel 1@ 
03E6: remove_text_box 
0002: jump @MAPS_11 

:MAPS_1379
08DA: remove_panel 1@ 
03E6: remove_text_box 
0001: wait 200 ms 
0ADF: add_dynamic_GXT_entry "MIS11" text "---" 
0ADF: add_dynamic_GXT_entry "MIS12" text "MIS Taunt Cynical Player 1 #2" 
0ADF: add_dynamic_GXT_entry "MIS13" text "---" 
0ADF: add_dynamic_GXT_entry "MIS14" text "MIS Taunt Cynical Player 2 #2" 
0ADF: add_dynamic_GXT_entry "MIS15" text "---" 
0ADF: add_dynamic_GXT_entry "MIS16" text "MIS Taunt Soul Guy Player 1 #2" 
0ADF: add_dynamic_GXT_entry "MIS17" text "---" 
0ADF: add_dynamic_GXT_entry "MIS18" text "MIS Taunt Ivy Player 2 #2" 
0ADF: add_dynamic_GXT_entry "MIS19" text "--" 
0ADF: add_dynamic_GXT_entry "MIS20" text "---" 
0ADF: add_dynamic_GXT_entry "MIS21" text "---" 
08D4: 1@ = create_panel_with_title 'MIS00' position 340.0 120.0 width 240.0 columns 1 interactive 1 background 1 alignment 0 
08DB: set_panel 1@ column 0 header 'dummy' data 'MIS11' 'MIS12' 'MIS13' 'MIS14' 'MIS15' 'MIS16' 'MIS17' 'MIS18' 'MIS19' 'MIS20' 'MIS21' 'MIS12' 
090E: set_panel 1@ active_row 0 
01B4: set_player $PLAYER_CHAR can_move 0 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 

:MAPS_1857
0001: wait 0 ms 
00D6: if 
0256:   player $PLAYER_CHAR defined 
004D: jump_if_false @MAPS_2361 
00D6: if 
00E1:   player 0 pressed_key 15 
004D: jump_if_false @MAPS_1901 
0002: jump @MAPS_2361 

:MAPS_1901
00D6: if 
00E1:   player 0 pressed_key 16 
004D: jump_if_false @MAPS_1857 
03E6: remove_text_box 
08D7: 2@ = panel 1@ active_row 
00D6: if 
0039:   2@ == 0 
004D: jump_if_false @MAPS_1953 
0002: jump @MAPS_2361 

:MAPS_1953
00D6: if 
0039:   2@ == 1 
004D: jump_if_false @MAPS_2011 
0A94: create_custom_thread "SOUND\MIStauntCynicalP1.cs"  
0002: jump @MAPS_2361 

:MAPS_2011
00D6: if 
0039:   2@ == 2 
004D: jump_if_false @MAPS_2036 
0002: jump @MAPS_2361 

:MAPS_2036
00D6: if 
0039:   2@ == 3 
004D: jump_if_false @MAPS_2094 
0A94: create_custom_thread "SOUND\MIStauntCynicalP2.cs"  
0002: jump @MAPS_2361 

:MAPS_2094
00D6: if 
0039:   2@ == 4 
004D: jump_if_false @MAPS_2119 
0002: jump @MAPS_2361 

:MAPS_2119
00D6: if 
0039:   2@ == 5 
004D: jump_if_false @MAPS_2177 
0A94: create_custom_thread "SOUND\MIStauntSoulGuyP1.cs"  
0002: jump @MAPS_2361 

:MAPS_2177
00D6: if 
0039:   2@ == 6 
004D: jump_if_false @MAPS_2207 
0001: wait 500 ms 
0002: jump @MAPS_2361 

:MAPS_2207
00D6: if 
0039:   2@ == 7 
004D: jump_if_false @MAPS_2261 
0A94: create_custom_thread "SOUND\MIStauntIvyP2.cs"  
0002: jump @MAPS_2361 

:MAPS_2261
00D6: if 
0039:   2@ == 8 
004D: jump_if_false @MAPS_2286 
0002: jump @MAPS_2361 

:MAPS_2286
00D6: if 
0039:   2@ == 9 
004D: jump_if_false @MAPS_2311 
0002: jump @MAPS_2361 

:MAPS_2311
00D6: if 
0039:   2@ == 10 
004D: jump_if_false @MAPS_2336 
0002: jump @MAPS_2361 

:MAPS_2336
00D6: if 
0039:   2@ == 11 
004D: jump_if_false @MAPS_1857 
0002: jump @MAPS_2361 

:MAPS_2361
01B4: set_player $PLAYER_CHAR can_move 1 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 
08DA: remove_panel 1@ 
03E6: remove_text_box 
0002: jump @MAPS_11 
